alright i'm going to go ahead and add a few rules that bert left out...
General Rules
1. No Flashlights
2. No entry into daulton foundries
3. No going inside, or on top of buildings
4. At the end of the 45 minutes all cops, and fugitives must report to the goal. Which would be spikes.
Cop Rules
1. Excessive flag guarding will not be tolerated.
2. ALL tagging must be done on foot, you can't tag a fugitive from within a vechile or while on a bike.
3. You can't wear any type of hats, at all. The reason for this will be explained later.
Fugitives
1.No hitchhiking or burrowing methods of transportation, if you can steal a cop's bike that is legal.
2. We're expecting a somewhat large number of people to show up, so we request that if you plan on being a fugitive to bring a hat (sock hat, ball cap whatever). This will designate you as a fugitive, and help cops recognize you. If this rule needs to be applied given the number of people playing, then you wont be allowed to take the hat off at anytime during the game.
The Flag
These rules are subject to change, and open to suggestion as well,but as of now they are official...
The flag is the sticking point in the game and the most critical part of the Fugitives victory. The fugitives must bring the flag to the goal inorder to secure a victory. If a fugitive is tagged they must drop the flag where they are (assuming it is not in the middle of a street) and it will lay there until the next fugitive comes to pick it up.
General Statments...
At the conclusion of each time period, everyone is to report to the goal, to find out details for the next game. With as many people as we will have if this is not done in an orderly way, or people take time doing this, it will hinder the ability to start the next game.
While this game may seem like just a big game of tag, quite a bit of strategy is involved when playing. The cops have numbers, and communication to their advantage, while fugitives have stealth, and what i like to call "trickeration." Trickeration is essentially the ability to distract, confuse, and trick the cops, to create a temporary advantage. I'll go ahead and tell you right now that if you merely try to turn this game into a race, the fugitives will go down every time. Without careful planning, and good execution it'll be very hard for the fugitives to win, they are at the disadvantage just as it is in real life.
Items to bring...
1. Sock Hat, if you plan on being a fugitive
2. A bike, it is the preffered method of transportation used by a cop.
3. Cell phone, or walkie talkie. Communication amognst cops can make the game much more interesting, and it allows us to stay organized when the game comes to an end.
4. Dark Clothes.
5. A watch, especially if you're a fugitive, you need every minute.
6. Running shoes
Ill post more on this while i can, right now its way to late, and i need to get some sleep. As of now the game is shaping up to be pretty big, i encourage everyone to attend and to bring some friends with you. Also you might find it easier to secure a parking spot at Center Lake and then walk to courthouse, parking is very limited around Courthouse Coffee Downtown.
[ July 16, 2003, 01:45 AM: Message edited by: buckeye ]
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